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Ver la versión completa : Victory3D - Victorian Era 3D Game Environment



lovewarez
23 mayo 2021, 02:10
https://i114.fastpic.ru/big/2021/0521/a3/a9010eeb82aa49b8d31d6b0c1d5bd5a3.jpg
Victory3D - Victorian Era 3D Game Environment | 21.14 GB
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine.

We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that will further solidify our environment. We will jump into Substance Painter to texture our props and once everything is looking good, we will setup our models and materials in the game engine. We will dive in creating lights and post fx that will set the mood for the overall Victorian Era game environment.


1.Introduction
2.Creating the Atlas and Gold
3.Creating the Modular Pieces
4.Creating Plaster, Wood, and Floor Materials
5.Creating Fabric, Ceiling, and Cabinets
6.Creating the Sofa
7.Creating the Curtains and Bed
8.Setting Up in Unreal



https://victory3d.com/p/victorian-game-environment



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