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Ver la versión completa : Fire and smoke simulations- an asteroid falling on a city by Stefano Cotardo



nguoivohinh
26 julio 2021, 17:09
https://i115.fastpic.ru/big/2021/0726/ac/3ccc14b584803f789bee1c0d8cdeddac.jpeg
Video: MPEG4 Video (H264) 1920x1080 30fps | Audio: AAC 44100Hz stereo 7kbps
Genre: eLearning | Duration: 1hr+ | Language: English | File size: 1.2 GB
In this class we'll see how to master smoke and fire simulations in Blender, and as an exercise we'll create a simulation of an asteroid falling on a city.

So, we'll also see how to create a city in a very simple way and how to manage rigid bodies physics.
Finally, we'll see how to create a proper fire shader and how to use attributes to have more flexibility in the fine tuning of the material.

I assume that you have a basic knowledge of Blender, as I won't go in much details for every single operation.
This class wants to go straight to the point of how to create and manage simulations in Blender, giving you a quick guide and reference for you next simulations.

Screenshots


https://i115.fastpic.ru/big/2021/0726/ae/1caa3ca5df90472bb84e7e9b547e08ae.jpeg

Download link:
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