ArtBook
19 marzo 2025, 07:33
https://i124.fastpic.org/big/2025/0319/1e/53884aaf80a0f772fdf7675cfaf6901e.webp
Artstation - Model and Texture A Game Asset - Full Process
"Model and Texture A Game Asset - Full Process" is a comprehensive tutorial that walks you through the complete workflow of creating a game asset. You will learn how to build an optimized 3D model, texture it professionally, and render it in real-time.
This tutorial begins with creating a high-resolution Sub-D model, converting it into a game-ready asset with efficient UV mapping, and texturing it in Substance Painter. Finally, you'll learn how to render the model in Marmoset Toolbag and add a unique holographic animation.
What You Will Learn
? Creating a high-resolution model using SubD modeling
? Converting a high-poly model into a game-ready asset
? UV Mapping and optimizing UV space
? Baking Normal Maps with Substance Painter
? Adding textures and decals in Substance Painter
? Rendering a sci-fi crate in real-time using Marmoset Toolbag
? Creating a holographic animation in Toolbag
Course Details
? Duration: Over 10 hours of video tutorials
? Playback Speed: Normal speed (No time-lapse or fast-forward)
?? Audio Commentary: Real-time explanations in English
?? Software Used:
- Maya (Modeling)
- Substance Painter (Baking & Texturing)
- Marmoset Toolbag (Real-time Rendering)
? Additional Files: Includes the final Marmoset Toolbag scene with the sci-fi crate and all necessary textures
More Information
? Official Page: Click here (https://www.artstation.com/marketplace/p/vpXK/model-and-texture-a-game-asset-full-process)
? Category: Digital Art & 3D Design , Game Development
If you're looking to master game asset creation, this tutorial is perfect for you! ?
https://i124.fastpic.org/big/2024/1128/88/423b519448d4e936894130c701f35288.jpg
AusFile
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Links are Interchangeable - No Password - Single Extraction
Artstation - Model and Texture A Game Asset - Full Process
"Model and Texture A Game Asset - Full Process" is a comprehensive tutorial that walks you through the complete workflow of creating a game asset. You will learn how to build an optimized 3D model, texture it professionally, and render it in real-time.
This tutorial begins with creating a high-resolution Sub-D model, converting it into a game-ready asset with efficient UV mapping, and texturing it in Substance Painter. Finally, you'll learn how to render the model in Marmoset Toolbag and add a unique holographic animation.
What You Will Learn
? Creating a high-resolution model using SubD modeling
? Converting a high-poly model into a game-ready asset
? UV Mapping and optimizing UV space
? Baking Normal Maps with Substance Painter
? Adding textures and decals in Substance Painter
? Rendering a sci-fi crate in real-time using Marmoset Toolbag
? Creating a holographic animation in Toolbag
Course Details
? Duration: Over 10 hours of video tutorials
? Playback Speed: Normal speed (No time-lapse or fast-forward)
?? Audio Commentary: Real-time explanations in English
?? Software Used:
- Maya (Modeling)
- Substance Painter (Baking & Texturing)
- Marmoset Toolbag (Real-time Rendering)
? Additional Files: Includes the final Marmoset Toolbag scene with the sci-fi crate and all necessary textures
More Information
? Official Page: Click here (https://www.artstation.com/marketplace/p/vpXK/model-and-texture-a-game-asset-full-process)
? Category: Digital Art & 3D Design , Game Development
If you're looking to master game asset creation, this tutorial is perfect for you! ?
https://i124.fastpic.org/big/2024/1128/88/423b519448d4e936894130c701f35288.jpg
AusFile
dytmh.Artstation..Model.and.Texture.A.Game.Asset.. Full.Process.part1.rar.html (https://ausfile.com/govo44low7g4/dytmh.Artstation..Model.and.Texture.A.Game.Asset.. Full.Process.part1.rar.html)
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Links are Interchangeable - No Password - Single Extraction