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Tema: Full Time Game Dev By Thomas Brush

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    noviembre 2020
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    Predeterminado Full Time Game Dev By Thomas Brush

    ec14c48ad7a614619a35442226e9994e - Full Time Game Dev By Thomas Brush
    Full Time Game Dev By Thomas Brush
    Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We'll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I'm thrilled to teach you what I've learned!


    You're Now A Game Dev!
    How I Became A Full Time Game Dev
    Why Listen To Me?
    Course Overview
    Start Selling Your Game...Now!
    Branding Fundamentals
    Create Your Website
    Fishing For Wishlists
    The What?
    Inspiration
    Motivation
    The Core Game Loop
    The Stop & Stare Factor
    Quitting
    Conclusion
    Intro To Email Marketing
    Why You Should Care About Email Lists
    Reciprocity
    Creating A Mailchimp Account
    Creating The Form
    Customer Journeys
    Growing Your List
    Combining Email And Wishlists
    The End Goal
    It's Up To You!
    Is My Prototype Ready?
    Pitching Your Prototype
    Risks
    The Nightmare Scenario
    The Silver Lining
    Why Kickstarter?
    Risks
    Campaign Ingredients
    Ingredient 1: Your Video
    Ingredient 2: The Body Content
    Ingredient 3: Marketing Prep
    Ingredient 4: Rewards
    Ingredient 5: Feedback
    Ingredient 6: Launch Prep
    Launch!
    Should You Secure Funding?
    Finish Your Game!
    Intro
    Requesting Steam Keys
    Creating The Form
    Find Testers
    Invite Testers!
    Intro
    Create Your Trailer | Part 1
    Create Your Trailer | Part 2
    Create Your Trailer | Part 3
    Create Your Trailer | Part 4
    Create Your Trailer | Part 5
    Create Your Trailer | Part 6
    The Final Trailer!
    Let's Do This!
    The Steam Cannon Ball
    Pep Talk
    Now What?
    Steam Sales
    Other Revenue Streams
    Other Platforms
    Congratulations!
    Indie Chat | How This 20 Year Old Went Full Time
    Indie Chat | How This Dev Sold 200K Units
    Introduction (Don't Skip!)
    Download Unity
    Install Photoshop
    The Editor
    Professional Layout
    Tools
    Visual Studio
    Creating Your First Script
    Moving A Box
    Variables
    Input
    Conditions
    Functions (Part 1)
    Functions (Part 2)
    Quick Review
    Install Packages
    Physics
    The Ground
    The Player (Part 1)
    The Player (Part 2)
    The Player (Part 3)
    The Camera
    Layering
    Cleaning Up Player Movement
    Floating Platforms
    Collectables
    UI (Part 1)
    Quick Tip | Referencing Components
    UI (Part 2)
    UI (Part 3)
    Inventory
    Gates
    Singletons
    Enemies
    Quick Tip | Naming
    Attacking
    Dying
    Finalize Your Scene
    Loading Scenes
    The Game Manager
    Preparing for Art
    Project Clean Up
    Choosing Your Colors
    Illustrating Layers
    Detailing
    Designing Interactables
    Preparing Your PSB For Import
    Importing Your PSB
    Creating Prefabs From Your PSB
    Building Your Level (Part 1)
    Building Your Level (Part 2)
    Setting Up Your Player Graphics
    Animating Horizontal Player Movement
    Animating Other Movements (Part 1)
    Animating Other Movements (Part 2)
    Quick Tip | Animation Errors
    Animating Player Sound
    Animating The Enemies
    Particles (Part 1)
    Particles (Part 2)
    Animating Death
    Animating Screenshake
    Animating Gates
    Adding Music & Ambience
    Finalizing The Character Design
    Controlling Titles
    Fall Forgiveness
    Player Knockback
    Creating A Demo / Prototype Ender
    Creating A Main Menu
    Building & Uploading To Steam
    Introduction: Let's Create a Striking, Short Game for Free
    Day 1: Brainstorming
    Day 2: Gathering Assets
    Day 3: Visual Design
    Day 4: Level Design
    Day 5: Adding an Objective
    Day 6: Enemy Scripting
    Assignment: Record the Voice-over
    Day 7: The Final Touches
    Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io


    Código:
    https://www.fulltimegamedev.com/

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