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Tema: Realistic Character Portrait Masterclass

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    noviembre 2020
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    Predeterminado Realistic Character Portrait Masterclass

    bbdd44323f5d69edb19ea183dd031d4d - Realistic Character Portrait Masterclass
    Realistic Character Portrait Masterclass
    MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 20h 50m | 14.8 GB
    Genre: eLearning | Language: English
    We're excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you'll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender.

    By the end of this masterclass, you'll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter and Blender!

    SCULPTING
    Learn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we'll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles.

    RETOPOLOGY
    Using Blender, our character will be retopologized using simple and powerful techniques. We'll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we'll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation.

    TEXTURING AND SHADING
    Realistic skin texturing and shading can easily get overwhelming, so in this masterclass we've made sure to break the process down in a way that'll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we're going to texture paint our character. You'll learn how to make a powerful Albedo/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we're exporting a Displacement map which we'll add to our textures. In Blender, we're building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic.

    LIGHTING AND RENDERING
    With the power of Cycles in Blender, we're lighting and rendering our character. Focusing on keeping it simple and effective, we're creating a gorgeous final render. Going away from Filmic, we're instead using AgX to get a natural and balanced image. This is a fun step as you'll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result.

    POST PROCESSING
    The importance of good post-work is often underestimated, so we've included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we'll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of.

    FOLLOW IN ANY SOFTWARE
    While we're using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you'll learn. As long as you're comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine.

    YOUR TEACHER
    Henning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He's worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning's experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards.

    RECOMMENDED SKILL LEVEL
    This course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you're comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won't be explained in-depth.

    REQUIREMENTS
    You need to know how to use the 3D software used in the course.
    Intermediate skills at texturing, sculpting and general Blender usage.
    This is not course for complete beginners to character art.
    SOFTWARE
    Blender 3.3
    ZBrush 2022
    Substance 3D Painter 8.1
    CONTAINS
    55 HD videos
    All Blender, ZBrush and Substance Painter scene files
    20-page help-PDF
    Lowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye Kit
    Custom ZBrush UI and hotkeys
    CHAPTER LIST
    01 Project Overview
    02 ZBrush Setup
    03 Concept Sculpting 01
    04 Concept Sculpting 02
    05 Concept Sculpting 03
    06 Design Refinement
    07 Sculpting Refinement 01
    08 Sculpting Refinement 02
    09 Sculpting Refinement 03
    10 Sculpting Refinement 04
    11 Retopo Setup in Blender
    12 Retopology Block-In
    13 Retopology Connecting
    14 Retopology Refinement
    15 Retopology Ear
    16 Retopology Finalizing
    17 Retopology Horns
    18 Reprojection
    19 Character UVs
    20 Sculpting Production 01
    21 Sculpting Production 02
    22 Sculpting Production 03
    23 Sculpting Production 04
    24 Sculpting Production 05
    25 Sculpting Production 06
    26 Sculpting Fine Details Primer
    27 Sculpting Fine Details Balance
    28 Sculpting Fine Details Enhance
    29 Sculpting Pores
    30 Sculpt Finalizing
    31 Blender Setup
    32 Painter Setup
    33 Painter Smart Masks
    34 Painter Color Map 01
    35 Painter Color Map 02
    36 Painter Color Map 03
    37 Painter Color Map 04
    38 Painter Roughness
    39 Skin Shader Setup
    40 Sculpting Additional
    41 Painter Horns
    42 Painter Balance
    43 Roughness Update
    44 Painter Scattering Map
    45 Grooming 01
    46 Grooming 02
    47 Eye Kit
    48 ZBrush Pimples Map
    49 AgX
    50 Hair Material
    51 Lighting
    52 Map Balance
    53 Forehead Refinement
    54 Final Render
    55 Post Work in Photoshop


    Código:
    https://flippednormals.com/downloads/realistic-character-portrait-masterclass/

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