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Tema: NK606 - Advanced CG Compositing and Look Development in Nuke

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    noviembre 2020
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    Predeterminado NK606 - Advanced CG Compositing and Look Development in Nuke

    e08ecaf14702694599092f72d7abedb0 - NK606 - Advanced CG Compositing and Look Development in Nuke
    NK606 - Advanced CG Compositing and Look Development in Nuke
    MP4 | Video: h264, yuv420p, 1920x1034 | Audio: aac, 44100 Hz | Duration: 51h 48m | 55.4 GB
    Genre: eLearning | Language: English
    An advanced CG Compositing class, teaching real world and up-to-date workflows.

    This class is meant to simulate a feature film level shot, so it requires time, patience and a high attention to extremely small details.

    Course Length:

    This course is the equivalent of a multi-week university course.

    This course is over 40 hours of training, from a Senior VFX Compositor

    The Instructor:

    Alex has worked at globally at various well known VFX Studios such as Weta Digital, Industrial Light and Magic, MPC, Sony Pictures Imageworks, and Framestore.

    Detailed Description:

    Alex will teach you his personal workflow for approaching a complex CG shot, focusing on teaching you to improve 'your artistic eye', and seeing how to build up an image with hundreds of layers and color corrections.

    Specific nodes aren't difficult to learn in Nuke - it's the process of layering and understanding how an image should look that defines an experienced compositor. This class focuses in on these technical and artistic concepts and methods.

    We will cover dozens of concepts such as:

    Planning out VFX Shots
    Controlling Detail in Highlights and Shadows
    Using Black Levels Artistically
    Making VFX Cheaper (And Better)
    Understanding Impressions V.S Reality (For the Viewer)
    Creating Value Contrast and avoiding Value Conflict
    Utilizing Color Contrast
    Using Simple Python Scripts to Speed up our Workflow
    Learning to iterate on a complex CG shot
    Controlling Scale
    Script Hierarchy, Modular Design, and Management
    Managing Script Assets
    Baking Complex Transforms on Multiple Planes
    Creating advanced patterns and forms
    Learning about silhouettes, forms, light and shadow
    Utilizing 3D matte painting workflows
    Overscan and Bounding Boxes management
    Using Motion Blur on many layers
    Secondary Grading
    Pinging Highlights and Creating Levels of Value
    Primary Grading
    Creating Light Sketches and Driving Comp Iterations
    Managing Complex Parallax, Changing Element Parallax
    Using Warps and Creative Tools to create complex forms
    Simulating Motion and Overlap
    Creating Complex Volume Rays
    Layering Complex Volume Rays
    Utilizing Depth Maps for complex layered fog
    Studying Reference and extracting the essence from them
    Understanding light direction
    Understanding light bounces, atmospherics, attenuation
    Edge Blending
    Understanding Material Properties
    Integrating 2D Elements and making them look 3D
    Using 2D Images for Texture Detail
    Creating Different Types of Complex Layered Glows
    Matte painting and Forcing Perspective
    Blending and Transition Points with Matte Paintings
    Detailed Color Integration with Matte Painting
    Matching Blacks and Shadows
    Utilizing pieces of an image to kitbash functional designs
    Taking 2D Images and Adding 3d Perspective, Depth, Layering
    Adding or removing texture detail
    Understanding asymmetry, value breakup, and randomness
    Balancing the overall exposure of a shot, layering contrast, and 'Contrast Sandwiching / Contrast Stacking'
    Understanding dynamic range, and the limitations of it
    Rotopainting, Sticky Projections, and Script Speed
    Using Daisy Chains, and Managing Pre-Comps
    Using Utility Passes to Create More Realistic CG
    Advanced methods for grading smoke and interaction
    Creating heat distortion
    Creating 2.5D effects (Trails, Flames, Plasma)
    Utilizing element libraries to design new effects (2d and 3d)
    Experimenting with LookDev
    Creating 2d Elements from Scratch
    Using Multiple Scripts to Speed up Workflows
    Creating fake light interaction
    Creating lasers, lightning, particle charges, and integrating them together
    Designing lens flares
    Creating advanced optical artifacts and optical techniques
    Compositing explosions
    Using advanced forced perspective

    And a lot more other stuff!

    Código:
    http://compositingacademy.gumroad.com/p/nk606-released-advanced-cg-compositing-in-nuke


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